Financial education · from school to university

Raising a generation that knows how to manage money.

A turnkey programme for schools and universities.

See the curriculum
  • DashboardFor teachers
  • FlexooBuilt-in AI tutor
  • Verifiable certificateFor every completed path
  • Gamified appBadges, cards and XP

The app

The app in ninety seconds.

Missions, the island journey, Flexoo, badges and certificates: everything a student experiences, on screen.

The app’s AI tutor

Flexoo explains, prompts, and never gives the answer away.

On every question, students can ask for help. Flexoo rephrases, gives an everyday example and leads them to find the answer themselves.

  • There for every questionIn class or at home, with no waiting.
  • Adapted to each levelSimple explanations suited to each age and level.
  • Every success celebratedInstant feedback that encourages students to progress and keep going.
  • Privacy respectedNo personal student data is handled by Flexoo’s AI engine.

StudentWhat is a regular income?

FlexooMoney that comes in on a fixed date, like your pocket money. So: salary or lottery?

The monthly salary!

StudentIf I wait until the end of the month, what could happen?

FlexooImagine you wait until the 30th to save: what might tempt you to spend in the meantime?

Set money aside as soon as I get it!

StudentI don’t know how to work it out, can you help?

FlexooThink about how many times 6 goes into 120: what number do you get?

20 DT a month!

Impact measurement

An impact you can measure, thanks to your CSR action.

Each partner company follows, month after month, what its funding changes for students, and receives a PDF report ready for its non-financial reporting.

1,240
students reached
8,600
missions completed
4,480
skills acquired
72%
of students active each month

Skills acquired by students

Cumulative over the school year · example of a typical partner school, fictional figures

0 1,000 2,000 3,000 4,000 5,000 Sep Oct Nov Dec Jan Feb Mar Apr May Jun Target for the year: 4,000 4,480 in June
Skills acquired by students, cumulative (fictional figures)
MonthSkills acquired by students
Sep180
Oct520
Nov960
Dec1,480
Jan2,050
Feb2,600
Mar3,180
Apr3,700
May4,150
Jun4,480
  • Sustainable Development Goal 4
    SDG 4Quality education

    Core financial skills acquired, tracked and certified.

    4,480skills acquired
  • Sustainable Development Goal 8
    SDG 8Decent work and growth

    Budgeting, saving and banking understood before the first account.

    2,150“banking and saving” missions
  • Sustainable Development Goal 9
    SDG 9Industry, innovation and infrastructure

    A digital platform on phone, tablet and computer.

    3platforms: Android, iOS and computer
  • Sustainable Development Goal 10
    SDG 10Reduced inequalities

    The same programme for every student in the funded schools.

    1,240students reached

How it works

Up and running in three steps.

From registering the school to the first report, with no installation or special equipment.

  1. School registration

    Classes, cohorts and accounts created for each school in its own dedicated space.

  2. Paths and missions

    Short, playful missions adapted to each level, supported by Flexoo, the AI tutor.

  3. Tracking and reports

    Progress, skills acquired, certificates and PDF reports for staff, families and partners.

2026-2027 school year: equip your classes.

Discover the platform in a 30-minute demo and try it with your teaching team.

Let’s talk about your project.

  • A 30-minute demonstration
  • Trial access for your team
  • A dedicated contact for your school or company
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